GAME ON! – HOW LUXURY BRANDS ARE LEVERAGING GAMIFICATION TO REACH CHINESE CONSUMERS

China Insights / Social Media

This year, we have witnessed a surge in the number of luxury brands leveraging gamification to engage with Chinese consumers. From Hermès to Dior, a bevy of major luxury players have jumped on board, launching playful interactive games on their official WeChat accounts.

 

What’s behind the trend?

The growing domination of online gaming comes as no surprise when one considers the context in which Chinese millennials came of age. For many who grew up in single children homes, gaming was a way to fulfill a need for social connection and to forge an identity. Online gaming offers a way to connect to a larger community, the rules are clear and results are often celebrated and broadcast to millions of other users.

It is estimated that the millennial generation (defined as those born between 1983 and 1997) will make up 65% of China’s consumption growth through 2020. A recent study by Bain reveals that Chinese millennials purchase luxury items more frequently and have more spending power than previous generations had at their age. As the highest potential consumer segment for luxury brands, it was only a matter of time before industry leaders introduced gaming to attract the millennial shopper.

 

Our top picks

 Best Branding – Hermès

 

The storied French fashion house looked to their roots for inspiration for this popular WeChat game. “H-pitchhh” is a virtual version of the classic horseshoe toss game which has been around since ancient Roman times. The game serves as nod to Hermes’ beginnings as a harness maker and makes great use of the smart phone’s interactive features.

 

Best O2O – Dior

 

In celebration of the brand’s new store opening at Plaza 66, Dior launched a widely successful WeChat campaign that invited users to collect items from the latest collection via an interactive treasure hunt. Those users that successfully completed the game could launch a virtual hot air balloon for a chance to win tickets to the opening event.

 

Best Viral – Guerlain

 

In partnership with Sunrise Duty Free, the French cosmetics brand launched a Tetris-inspired WeChat game. This highly addictive game attracted 18,582 page views and 10,000 players

 

  

What’s in it for brands? 

Education –

Gamification opens up a whole new way to educate users about your brand history in an engaging and highly shareable manner.

 

Engagement –

Their highly shareable nature not only increases follower engagement, but encourages viral sharing thereby growing the follower database.

 

Collect data –

Online games present the perfect opportunity for brands to collect data from users. In the case of Guerlain, users were asked to share their personal info for a chance to win a lipstick.

 

Drive conversions –

Games like those from Guerlain and Dior were designed to drive conversions. Guerlain selected 300 users to win a KissKiss lipstick to be picked up in store. By bringing users to the point of sales, there is a great opportunity to upsell additional items.

 


What’s Next?

Our founder, Alexis Bonhomme predicts that more and more brands will make gaming an explicit part of their annual plans with demand coming not only from millennial customers but also because millennials are increasingly becoming the decision makers at the brands themselves.

People born in the late ’70s or early ’80s, who are starting to be in charge of marketing activities at a high level, they are by their essence different people. They were raised in the Atari-Nintendo-Sega-PlayStation era, and they’re more open than the past generation to gamification.”

–Alexis Bonhomme

By   -   Apr 19, 2018   -   0 Comment
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